Unnamed

Compelled to protect the bearer of his control rod, seeking a purpose, and with that purpose, a name to call his own.

Description:

Level

Fighter – 2

Description

Gender – Male
Size – Medium
Height – 6’1”
Weight – 280 lbs
Hair – None
Eyes – Green

Stats

HP 26
Damage Reduction – 2/Adamantine
Speed – No Armor – 30 feet – Armor – 20 feet

Strength – 18 (+4)
Dexterity – 15 (+2)
Constitution – 19 (+4)
Intelligence – 18 (+4)
Wisdom – 9 (-1)
Charisma – 9 (-1)

AC – 22 (10 + 9 Armor Bonus + 2 Shield Bonus + 1 Dex Modifier)
Touch – 11
Flat-Footed – 21

Fortitude – 7 (Base Save 3 + Ability Modifier 4)
Reflex – 1 (Base Save 0 + Ability Modifier 1)
Will – -1 (Base Save 0 + Ability Modifier -1)

Base Attack Bonus – +2
Combat Maneuver Bonus – 6 (2 BAB + 4 Strength Modifier)
Combat Maneuver Defense – 18 (2 BAB + 4 Strength Modifier + 2 Dexterity Modifier + 10)

Skills

Armor Check Penalty – -7

Acrobatics – -6
Appraise – 4
Bluff – -1
Climb – 1
Craft – 4
Craft – 4
Craft – 4
Diplomacy – -1
Disable Device – -6
Disguise – -1
Escape Artist – -6
Fly – -6
Handle Animal – -1
Heal – -1
Intimidate – 3
Knowledge (Arcana) – 4
Knowledge (Dungeoneering) – 8
Knowledge (Engineering) – 8
Knowledge (Geography) – 4
Knowledge (History) – 4
Knowledge (Local) – 4
Knowledge (Nature) – 4
Knowledge (Nobility) – 4
Knowledge (Planes) – 4
Knowledge (Religion) – 4
Linguistics – 4
Perception – -1
Perform – -1
Perform – -1
Profession – -1
Profession – -1
Ride – -2
Sense Motive – -1
Sleight of Hand – -6
Spellcraft – 4
Stealth – -6
Surivival – -1
Swim – -6
Use Magic Device – -1

Languages

Common

Feats

Adamantine Body
Description to be added

Improved Shield Bash
You can protect yourself with your shield, even if you use it to attack.
Prerequisite: Shield Proficiency
Benefit: When you perform a shield bash, you may still apply the shield’s shield bonus to your AC
Normal: Without this feat, a character that performs a shield bash loses the shield’s shield bonus to AC until his next turn (see Chapter 6).

Two-Weapon Fighting
You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
Prerequisite: Dex 15.
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.

Fighter Abilities

Bravery +1
Starting at 2nd level, a Fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Bio:

Unnamed

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